[Tangaria 1.5.0 Character Dump] Name Bakuninio II Age 20 Self RB CB EB Best Sex Male Height 6'9" STR: 18 +2 +3 +0 18/50 Race Barbarian Weight 11st 6lb INT: 10 -4 -2 +0 4 Class Warrior Turns used: WIS: 10 -3 -2 +0 5 Title Swordsman Game 4852 DEX: 17 +1 +2 +0 18/20 HP -13/194 Player 14093 CON: 10 +2 +2 +0 14 SP 0/0 Active 10488 Level 15 Armor [14,+7] Saving Throw 35% Cur Exp 1964 Stealth Bad Max Exp 1964 Melee 2d7,+8 Disarm - phys. 60% Adv Exp 2250 To-hit 49,+4 Disarm - magic 36% Blows 1.6/turn Magic Devices 12 Gold 2264 Searching 29% Burden 104.4 lb Shoot to-dam +0 Infravision 10 ft Overweight -75.5 lb To-hit 42,+0 Speed Normal MaxDepth 600' (L12) Shots 0.0/turn You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, wavy brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You blink and your eyes clear. > You feel less thirsty. > You have no more Potions of Slime Mold Juice (b). > The dark elven mage hits you. (x2) > The dark elven mage fires a magic missile. > You have no more Potions of Water (c). > The dark elven mage tries to cast a spell, but fails. > The dark elven mage casts a venomous cloud. > You are more poisoned! > You are too confused to read! > The dark elven mage sets off a blinding flash. > You repel a sudden bleariness. > Vort the Kobold Queen was slain by Disciple Leene II. > The dark elven mage casts a venomous cloud. > You die. Killed by a dark elven mage. [Character Equipment] a) a Pike (2d7) (+4,+5) {Lagduf, the Snaga} Dropped by Lagduf, the Snaga at 450 feet (level 9). Combat info: This weapon should be wielded with both hands. 1.6 blows/round. With +3 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +2 DEX you would get 2.0 blows/round. Average damage/round: 27.8. f) a Wooden Torch (2450 turns) Intensity 2 light. g) Studded Leather Armour (-1) [12,+6] Obtained from Volgni. Rumoured to be found lying on the floor in a vault at 250 feet (level 5). i) a Wicker Shield [2,-1] Found lying on the floor at 200 feet (level 4). m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 2 Mushrooms of Stoneskin b) 13 Potions of Slowness It can be thrown at creatures with damaging effect. c) 14 Scrolls of Phase Door d) 7 Scrolls of Detect Invisible e) 2 Scrolls of Wilderness Mapping f) 2 Scrolls of Remove Hunger (tattered) g) a Wand of Hold Monster (8 charges) h) 3 Wooden Torches (5000 turns) Intensity 2 light. i) an Old Lantern (5000 turns) Dropped by an unknown monster at 200 feet (level 4). Intensity 3 light. j) Soft Leather Armour [8,-1] An inheritance from your family. k) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 4.1 blows/round. With +0 STR and +2 DEX you would get 4.5 blows/round. Average damage/round: 22.8. Average thrown damage: 7.5. l) a Tulwar (2d4) (+0,+0) {cursed} Found lying on the floor at 250 feet (level 5). It makes you hallucinate sometimes. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +2 DEX you would get 2.3 blows/round. Average damage/round: 16.4. m) a Trident (1d10) (+2,+4) Found lying on the floor at 350 feet (level 7). Combat info: 2.7 blows/round. With +2 STR and +0 DEX you would get 3.0 blows/round. With +0 STR and +2 DEX you would get 3.0 blows/round. Average damage/round: 35.4. n) a Shovel Found lying on the floor at 300 feet (level 6). o) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 100ft 4 Killed Wolf, Farmer Maggot's Dog 00:00:07 100ft 5 Reached level 5 00:00:36 350ft 10 Reached level 10 00:00:39 350ft 10 Helped to kill Mughash the Kobold Lord 00:00:53 450ft 12 Killed Lagduf, the Snaga 00:00:54 450ft 12 Killed Fang, Farmer Maggot's Dog 00:01:14 550ft 15 Reached level 15 00:01:20 600ft 15 Was killed by a dark elven mage [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #### .......... . ..$....... ... ..######## # ..# ..# ..# .p# .h~ # ######### .†~ ## # # #.#.#>#.#.# ..## #<...............###########..# ## # # #.#.#.#.#.'............# ...........+............# ############ 600' (L12) LF:3-? Light 2 Confused Poisoned Fed 65 % Open floor